John E. Scharmen
john.scharmen@cox.net
www.sankam.net
Objective Creative
work in character animation, storyboarding, or concept illustration.
Qualifications
- Eight years of professional experience in character animation
applying traditional techniques.
- Ten years of experience with Alias PowerAnimator and Maya software: animation,
polygonal modeling, texture mapping, skinning, weighting, and basic
rigging.
- Familiar with classical drawing, painting, and animation techniques.
- Professional experience in character design.
- Professional experience in sequential art/storyboarding.
- Ten years of experience with Adobe Photoshop; three with Corel
Painter.
- Familiarity with Microsoft Word and Excel software.
- Familiarity with AlienBrain asset management software.
- Able quickly to learn new software packages.
Professional Accomplishments
2007. Freelance. (Sovereign Press)
Illustration
- Interior illustration, Dragons of Krynn sourcebook for
'Dragonlance' Dungeons and Dragons campaign setting, Sovereign
Press.
1995 – 2006. Sony Computer Entertainment (989 Studios,
Sony Interactive), San Diego, CA
Animator
and modeler
- Character animation, Neopets Petpet Adventures: The Wand
of Wishing (Playstation Portable),2004-2005.
- Character animation, Unsung Heroes (Playstation 2),
2002-2004.
- Character animation, The Mark of Kri (Playstation 2),
1999-2002.
- Character design and mechanical concept, Jet Moto 4 (Playstation),1998-1999.
- Character and creature design, modeling, mapping and in-game
animation, Sorcery (Playstation), 1997 - 1998. Modeling
innovations also used in Everquest (PC).
- In-game character animation, Spawn: The Eternal (Playstation),
1997.
- 3D stadium environments, modeling and texture mapping, MLB
Pennant Race (Playstation), 1996
- Motion-capture cleanup and character texture mapping, NHL
Faceoff (Playstation), 1995 - 1996
1995. Freelance. (Academy Comics)
Comic
book artist
- Layout, pencils and inks, Robotech: Clone 40-page Special comic
book.
1994. Park Place Productions, Carlsbad, CA
Animation
Cleanup
- Cleanup of 2D video capture, Kung Fu (SNES, Sega-CD)
Current Projects
- On sabbatical as full-time student, studying drawing, painting,
composition, and storytelling.
- Comic book project, Persona
Animus.
- Cartooning, illustration, and sculpture for personal fulfillment.
Education
1987-1992 University
of California at San Diego La
Jolla, CA
B.A.,
Studio Art
1997-1999 Rowland
LPV-ROP Rowland
Heights, CA
- Tradtional animation technique
- Storytelling and direction
- Warner Brothers Feature Animation ACME Virtual Training Network: Animation
technique presented by professionals in the field.
1995-present Watts
Atelier of the Arts Encinitas,
CA
- Anatomy, figure drawing, quick sketch, écorché,
oil painting, etc.
2006-present Studio
2nd Street Encinitas,
CA
- Drawing, painting in oil and gouache, composition, color theory,
illustration, visual storytelling, etc.
Other Instruction
- Glen Vilppu—Drawing, anatomy, quick sketch
- Marshall Vandruff—Visual storytelling, anatomy, composition
- Richard Williams—Animation theory
- Don Bluth—Animation theory
Interests and Activities
- Classic Disney-style and Warner Bros. Animation.
- Storytelling and sequential art. Giving life to imaginary
characters.
- Day Hiking.
- Ongoing art classes.
- Animals.
- World of Warcraft and tabletop games.
- Anime and manga.
References available on request. |